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Advan. Physiol. Edu. 26: 342-a-343-a, 2002;
1043-4046/02 $5.00
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ADV PHYSIOL EDUC 26:342-343, 2002
© 2002 American Physiological Society

ILLUMINATIONS

Creating A Simple Powerpoint Multimedia Game

David W. Rodenbaugh, Heidi L. Collins and Stephen E. Dicarlo

Department of Physiology, Wayne State University School of Medicine, Detroit, Michigan 48201 sdicarlo{at}med.wayne.edu

We developed an educational game in pulmonary physiology for first-year medical students based loosely on the popular television game show, Jeopardy. The purpose of our game, Pulmonary Jeopardy, was to provide students with an educational tool by which to review material previously presented in class. Our goal was to encourage students to be active participants in their own learning process. The Pulmonary Jeopardy game, complete with questions and links to answers, was developed using Microsoft PowerPoint. Educators with experience using PowerPoint and its capabilities to generate action buttons and text boxes and to apply action settings such as hyperlinks and sound events can easily generate similar games.

To create the game, we first identified eight categories (e.g. general concepts, pulmonary mechanics, pulmonary ventilation, pulmonary blood flow, etc.) and designed a game board similar to the one used for Jeopardy (Fig. 1 A). The game board slide was the first slide in the presentation and contained text boxes identifying the categories and text boxes identifying dollar amounts arranged below each category (Fig. 1 A). The second slide generated was used as a template for all of the question slides (Fig. 1 B). The template slide contained an action button () hyperlinked to the first slide (Game Board, Fig. 1 A). In addition, this template slide also contained four or five additional action buttons (). These buttons were set to play either an "applause" sound effect for the one correct choice or an "explosion" sound effect for the remaining incorrect choices. This template slide was then copied and pasted repeatedly in the slide sorter view to generate enough slides for all of the questions. Next, multiple-choice questions with their choices were pasted onto each slide. The action buttons were then arranged so that the correct choice had the "applause" action button next to it, and the remaining incorrect choices had the "explosion" action buttons next to them (Fig. 1 B). Finally, dollar amounts on the game board slide were hyperlinked to their respective question slides.



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FIG. 1 Sample "Game Board" and "Template Question" slide. Each dollar amount on the Game Board (A) is hyperlinked to a specific "Question" slide (B). Each answer on the "Question" slide has an action button () next to it that plays either an "explosion" sound for incorrect choices or an "applause" sound for the correct choice. Finally, the () action button is hyperlinked back to the Game Board slide (A). The students can then continue playing the game by selecting a new dollar amount. FRC, functional residual capacity; FVC, forced vital capacity; TLC, total lung capacity; FEF, forced expiratory flow.

 
We used this game for a review session in class. Students reported that the review session was fun and rewarding. In addition, the game can be distributed as an interactive review tool. This PowerPoint presentation game is available for download at the APS archives for teaching resources (http://www.apsarchive.org/search/FactSheet.asp?ID=150&RetTo=basic). The game can be used "as is" or modified to match individual class needs.




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